Let It Die: Inferno Launched — Next-Gen Combat Plagued by Stuttering

Scene from Let It Die: Inferno

The wait is over for fans of hardcore climbs and Suda51's eccentric style. Let It Die: Inferno officially launched today, promising a sequel packed with even more madness, brutality, and death. However, the release has been bittersweet.

Developers bet big on visual fidelity. Inferno runs on a new engine boasting advanced lighting and detailed textures. Technically, the game is cutting-edge, featuring support for the latest upscaling technologies: NVIDIA DLSS 4.0 and AMD FSR 4. These tools are supposed to ensure high frame rates at high resolutions, but early reports suggest that tech alone can't fix the engine's internal struggles.

Steam reviews are currently "Mixed." While players praise the combat—calling the impact "magnificent" and the game "Let It Die on steroids"—the technical state is drawing heavy fire. The main culprit is shader compilation stutter. Users report significant freezes when entering new areas or during boss fights, which is fatal in a game requiring split-second reactions. Even high-end rigs with DLSS 4.0 enabled are facing unstable FPS and occasional crashes. No Day 1 patch has been deployed yet to address the caching issues.

Conclusion from HYPERPC:

In the world of PC gaming, poor optimization is the final boss that beats many setups. Let It Die: Inferno proves that software updates like DLSS 4.0 are helpful, but raw hardware power is king. At HYPERPC, we build machines designed to muscle through unoptimized code. Our premium cooling and overclocked components ensure that while others are frozen in a shader stutter, you are landing the killing blow.

Verified Sources

Artem Smirnov — HYPERPC expert in PC gaming and user experience

Artem Smirnov

Expert Author
Leading HYPERPC expert in PC gaming and user experience. Specializes in detailed analysis of gaming innovations, equipment testing in real-world scenarios, and evaluating the impact of hardware on gamer comfort.
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